| What's Happening on Teen Second Life ? |
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Page 1 of 2 By Eirene Janus and Pia Klaar Until February 2006, Teen Second Life was populated entirely by teens. But this changed as educators and non-profit organizations realized the benefits offered by a captive teen audience . Since that time, the number of educational islands on the Teen Grid has grown at a tremendous rate. The educational projects in Teen Second Life fall into two categories: those that are accessible to all residents of Teen Second Life (public projects), and those accessible to teens associated with particular projects in 'real life' (private projects). About 70% of these educational sims are private and therefore not available to the general teen population. However, there are also many educational simsengaged in public projects accessible to all teen residents. A few examples are Global Kids, Eye4you Alliance, Tech Savvy, Kids Connect, and Metaversa.
Library organizations such as the Alliance Library System have had a virtual presence on the Teen Grid from the very beginning. Eye4YouAlliance was created in partnership with the Public Library of Charlotte and Mecklenburg County and the Alliance Library System to give opportunities to teens to create and collaborate through library services offered in Second Life. Eye4You Alliance has been a place where teens can engage in events ranging from medieval tournaments, contests, college fairs, to programs sponsored by NASA or the Virtual Tech Museum.
Global Kids was the first educational organization to enter Teen Second Life, opening an island in March 2006 and creating a place for teens to learn about important social and world issues. Its main focus is to help teens become global citizens and community leaders. It hosted a digital media essay contest, created the SL version of the Save Darfur charity wristband campaign, and brought in a real world exhibit of photos created by students it worked with in Brooklyn, NY. In the summer of 2006, it held Camp GK, a four week intensive program where Teen Second Life residents engaged in workshops on foreign policy and human rights issues. In the Fall of 2006, it partnered with UNICEF to host the World Fit For Children Festival. In 2006, a real world machinima program, the Virtual Video Project, and a real-world gaming program, Playing 4 Keeps, both using TSL, were launched in New York City schools as after school programs. These projects were Global Kids' first uses of Teen Second Life with students in a face to face educational setting.
Since GK's entrance into TSL, many school districts have also established a niche on the Teen Grid with such teen sims as Ramapo, PacificRim and Skoolaborate. These are only a handful of the many sims that have been established on the teen grid that are sponsored by these educational and non-profit organizations. |
| Last Updated on Saturday, 31 January 2009 22:07 |
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