Home Teens What's Happening on Teen Second Life ?
What's Happening on Teen Second Life ? PDF Print E-mail

By Eirene Janus and Pia Klaar

This is the first of three articles in our series about Teen Second Life. It lays the groundwork for the other two by describing a section of Second Life that may on the surface look very similar to the main grid but can be a rather 'Stranger in a Strange Land' experience for the adults who venture there.

Teen Second Life is a separate "grid" (or world) from the original "Main Grid", populated by teens between the ages of 13 and 17. Once they turn 18, teens are transported to the Main Grid along with their identities, inventories and land.

The Teen Grid began as a closed Beta project in 2005 when a few Main Grid residents were transferred over as beta testers and world founders to help build the world before it was opened to the public. Several rules were set for the Teen Grid, the most notable being that cross-communication between the Teen Grid and Main Grid was not allowed. When the Teen Grid was first opened to the public, it was only available during Linden office hours, reminiscent of Second Life's beta period. On January 1, 2006, the teen grid finally opened 24/7, to all of its residents.

Until February 2006, Teen Second Life was populated entirely by teens. But this changed as educators and non-profit organizations realized the benefits offered by a captive teen audience . Since that time, the number of educational islands on the Teen Grid has grown at a tremendous rate.

The educational projects in Teen Second Life fall into two categories: those that are accessible to all residents of Teen Second Life (public projects), and those accessible to teens associated with particular projects in 'real life' (private projects). About 70% of these educational sims are private and therefore not available to the general teen population. However, there are also many educational simsengaged in public projects accessible to all teen residents. A few examples are Global Kids, Eye4you Alliance, Tech Savvy, Kids Connect, and Metaversa.

 

Library organizations such as the Alliance Library System have had a virtual presence on the Teen Grid from the very beginning. Eye4YouAlliance was created in partnership with the Public Library of Charlotte and Mecklenburg County and the Alliance Library System to give opportunities to teens to create and collaborate through library services offered in Second Life. Eye4You Alliance has been a place where teens can engage in events ranging from medieval tournaments, contests, college fairs, to programs sponsored by NASA or the Virtual Tech Museum.

 

Global Kids was the first educational organization to enter Teen Second Life, opening an island in March 2006 and creating a place for teens to learn about important social and world issues. Its main focus is to help teens become global citizens and community leaders. It hosted a digital media essay contest, created the SL version of the Save Darfur charity wristband campaign, and brought in a real world exhibit of photos created by students it worked with in Brooklyn, NY. In the summer of 2006, it held Camp GK, a four week intensive program where Teen Second Life residents engaged in workshops on foreign policy and human rights issues. In the Fall of 2006, it partnered with UNICEF to host the World Fit For Children Festival. In 2006, a real world machinima program, the Virtual Video Project, and a real-world gaming program, Playing 4 Keeps, both using TSL, were launched in New York City schools as after school programs. These projects were Global Kids' first uses of Teen Second Life with students in a face to face educational setting.

 

Since GK's entrance into TSL, many school districts have also established a niche on the Teen Grid with such teen sims as Ramapo, PacificRim and Skoolaborate. These are only a handful of the many sims that have been established on the teen grid that are sponsored by these educational and non-profit organizations.



Last Updated on Saturday, 31 January 2009 22:07
 

Comments  

 
0 #2 Taneisha 2010-01-04 06:07 thats the same thing i say…i dont have a cellphone and my mom won't use her credit card on teen secondlife so there is no way for me to play Quote
 
 
0 #1 ughhh 2009-10-02 09:53 seriously pisses me off that they won't make it easier for us teens to register i mean seriously i can't get ahold of a credit card and they don't like the phone company i have which i don't have sms anyways i have texting but not that.. it makes me mad its so hard to register.. i use to play teen sl …but my account something happened it was asking for age verify crap but we called and stuff a long while back and they didn't help at all.. they never fixed it and its been like 3 yrs… bullcrapp Quote
 

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