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Sloodle 101: Getting Started E-mail
Written by Eirene Janus   

sloodle_012Sloodle is a tool for educators who are interested in teaching in Second Life. It provides integration between the virtual world and Moodle, an open source course management system, and includes a set of core tools as well as a growing list of optional plugins. An excellent way to get your feet wet with Sloodle is to take Sloodle 101 on Sloodle Island. Fire Centaur, the project's research assistant and RL programmer, teaches the class every Tuesday at 1:30 PM SLT. He begins each interactive presentation by asking everyone to sign into the chat application that allows chatting between class members in SL and on the Moodle site, spending about ten minutes fielding questions and helping people set up their chat sessions. Fire then demonstrates the core Sloodle toolset by taking everyone step by step through the stations, describing and then showing each tool's uses.

If this tool is just what you were looking for in your quest for teaching a class entirely or in part in Second Life, then your next step is to find a Moodle server where you can set up your course and install the Sloodle tools. Since Moodle is open source and FREE, there is a very good chance that several of your educational institution's departments have a test or production site available already. All you have to do is to wriggle your way into some space on the server for your course. You will also need to make sure that you have enough permissions to install the tools into the appropriate Moodle folders or, at the very least, get into the good graces of someone who can do this for you. If Moodle is not readily available at your institution, and there are no handy IT people around willing to set it up for you, all is not lost. The entire installation and set up process is so straightforward that you do not need to have any specialized knowledge to set the environment up yourself.You do, however, need a webserver, preferably a Linux server using Apache, with PHP and MySQL installed. You can also find packages for Windows if that is your preference. Here are two YouTube videos to get you started. The first one walks you through setting Moodle up on your server. The second one is from Sloodle's YouTube channel and helps you set up the Sloodle tools.

 

 

 

Be sure to check out and join the Sloodle discussion forum...you can find all sorts of help and maybe find someone willing to host your class. You are welcome to contact me if you are not quite ready for prime time but would like to test the environment out before taking the leap. In conclusion, if you are already up and running, the Sloodle developers need YOU. As of this writing, there is a call for testers as the project comes closer to its Sloodle 1.0 release.



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How-To: Machinima PDF Print E-mail

By Pia Klaar

It’s a Piece of Cake!

I have spent a large part of my life as an artist, photographer and educator. When I entered the world of Second Life, I was delighted to find the countless ways that a person could create. Building, scripting, photography, art, and machinima are only a few of the many possibilities that Second Life can offer for those who create. Yet machinima became the area that fasinated me the most for it seemed to be one where the opportunity to create became the most varied. Many Second Life residents have also taken an interest in creating machinima. The reasons are as varied as the types and genres.

For although it is something that many people are doing or want to do, it is not as easy to do as it might appear. Second Life is am amazing platform for creating machinima. It allows you to create avatars, animations, sets, lighting, as well as tools for capturing video on your computer. It also requires an amazing amount of skills and a high learning curve. For actually getting everything to work takes a fair amount of research. This is what I want to explore and pass on here in the article.

One of the main reasons is that there is no one tool for which to capture the online media, nor is there one type of editing software, nor ways to upload or render etc. They all depend of the type of computer you have, the operating system that is being used, as well as a variety of other factors that play into this menage of confusion.

So when I was asked to write a How-to article on machinima, my first thought was “Where do I begin?”.

When I first began to have an interest in machinima, I realized that there was no place inworld that would give me all of the skills and knowledge needed. Wanting to create machinima and knowing how to do it were two very different worlds. What did I need to know in order to create machinima and how was I going to get that knowledge? These became questions that I quickly learned had no simple answers.

One of the first places I went to when I became interested in creating machinima was a Second Life workshop that were being offered by HVX Silverstar. I remember the class focused mainly on camera controls which I realized that I needed in order to be able to control the camera. But then...what do I do now ? .. ...became the next question.

The only thing that I can say is thank goodness for the search option on the Internet. I spent countless hours researching in order to understand the next step.

I downloaded Fraps and basically taught myself how to use it. I knew how to edit movies using Moviemaker, but wanted to use a more robust editing software so bought Adobe Premiere.

So, I filmed some video, edited it using Premiere, and then had to stop. I didn’t know how to convert the movie file so that I could post it onto the web. The file that I was given was an .avi file and I could not use that to post onto the Internet. Nor did I know how to compress or render the file so that it was not so large in size.

Again I researched. I bought the Quicktime Pro which allowed me to export the .avi file to a .mov file which Youtube and other web hosts sites could use.

But that was then, and this is now.......

Basic Steps:

CamStudio – Another free program.

Snapz Pro -- For macs. It allows you to record anything on your screen, saving it as a QuickTime® movie. Cost about $79 US.

IshowU- For macs. Can capture and record what is on your screen.

3) Editing

Once you have recorded several scenes, what to do with them? You need to edit them together, add sound effects and music, fades and transitions, text and credits. This is the bit where it can start to get daunting. Here you need to switch SL off and start learning a new skill – video editing.

There are many editing tools out there---some free and some are not free.

Avid: Free.

Windows Movie Maker: Free. Easy to use. For PCs.

Adobe Premiere Pro – PC

Adobe Premiere Elements - PC

iMovie- Free. Easy to use. Macs

Final Cut Pro –Mac

Final Cut Express - Mac

4. Rendering, Compressing/ Converting the video from a project to a movie

You now need to compress the video and render it so that it is smaller in size and can be uploaded to a web site if that is what you want to do with the machinima. Some editing programs will render and compress the video into a format that can be used.

Quicktime Pro---cost about $40 US. Will compress the video and render it as well as convert it from an AVI file to a MOV or MPEG movie file.

VirtualDub a free video capture/processing utility. Very useful tool.

Compression, Codecs and file types.

4) Uploading

Blip.TV has a better quality upload than You Tube, but I think it all depends on what you need to do with the result.

YouTube’s Best Formats for Uploading:

Video Format: H.264, MPEG-2 0 or MPEG-4

Aspect Ratio: Native aspect ratio without letterboxing (examples: 4:3, 16:9)

Resolution: 640x360 (16:9) or 480x360(4:3)

Audio Format: MP3 or ACC

Frames per second: 30

Maximum length: 10 minutes

Maximum file size: 1 GB

    Equipment:

    3DConnection Space Navigator- A type of “mouse” that is used with the Joystick Flycam function in Second life for smooth shots. Cost about $60

    BiJocam – A fixed angle camera for timelapse machinima.

    Cam Voyager – A camera control hud that you use with your keyboard to move the camera. Also lets you save camera positions and enter coordinates manually.

    Illumine Professional Lighting – lets you control the intensity, color and position of the light used.

    MachinimaCam Hud - A scripted camera that operates without any visible interface

 

Useful Links:
SL Machinima Tips


Eric Linden’s Machinima Tips


SL’s Guide to Video Making Software


Wikipedia list of Video Software

Tutorials:

Slideshare: Machinima –How-to in Second Life

http://www.slideshare.net/pia/machinima-how-to-in-second-life

Torley Linden’s Video Tutorial Guide

How to do machinima on a Mac.

How to use the MachinimaCam Hud.

 

1) Turn off the User Interface.
You need to turn off the UI so that you do not have everything showing on your screen. If you record the standard view then your recorded images would show whatever you see on the screen – your avatar, the menu bars of SL, chat and IM boxes, etc.

To hide the UI just hit Ctrl-Alt-F1 to toggles it on and off.

2) Recording

Right, so you have the UI hidden, and the scene is set – you are all ready to go. But how do you record what is on the screen? You have to use a third-party external program. Here are some:

FRAPS – Only for PCs. This is probably the best known of these programs. Very simple to use and the basic, limited version is free The full version costs around $40 US.



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Last Updated on Sunday, 03 May 2009 17:33