RezLibris - The Magazine for Librarians - Museums
Frank Lloyd Wright Arrives in Second Life E-mail

By MARIMAR BERCHOT
Photos by VERDE OTAARED

flwmuseumSecond Life is fortunate enough to welcome the arrival of a path blazer and legend in the architectural world.  The Frank Lloyd Wright Museum, which honors the work and memory of Mr. Frank L. Wright, celebrated its grand opening on July 24 – 26, 2009.  The FLW Museum in Second Life is a result of many hours of hard work by persons that are dedicated to the continuance of the magnificent and original architecture that Mr. Wright has given the world. 

On Friday evening I was able to meet Mr. Frey Bravin, FLW Museum Director and Rosalee Oldrich, Museum Curator.  I shared my appreciation to both of them for working so hard on bringing Frank Lloyd Wright’s legacy to Second Life.  Also on Friday evening I attended a party at Club Breeze (in the museum sim) for museum members.  Live music was provided by singer and performer - Shantu Selene.  Shantu, by the way, is my favorite Second Life performer.  

flw_fripartyOn Saturday, June 25, 2009, the Ribbon Cutting Ceremony was held at 1:00 p.m. SLT and Mr. Frey Bravin, FLW Museum Director, gave the Opening speech.  There have been so many different articles heralding the arrival of this wonderful new museum. In an effort to keep my observations from falling short of this event, I am including the Opening Day Speech by Mr. Bravin.  His speech captures the excitement that all of Mr. Wright’s admirers experienced at the Grand Opening.  This excitement will be felt each and every time the Museum is toured and the replicas that have been built by the very talented Second life builders that contributed their time are viewed.

Mr. Bravin’s speech at the Grand Opening on July 25, 2009:


Welcome to the Grand Opening of the Frank Lloyd Wright Museum!

Friends of Second Life, we come here today in celebration of the life, work, and legacy of Frank Lloyd Wright. The space in which we gather is both a monument to his heritage and a testament to his influence.

For Wright was a man who not only envisioned the Twenty-First Century when the Twentieth was itself only beginning, but who was even then planning for it.

Many of Wright's concerns at the time were very much the same as ours have come to be in the new century: sustainability, durability, the use of natural materials and organic forms.

His architecture is at once a communion with nature and conservational toward it. He believed in elegance without opulence, simplicity without stoicism.

He believed that comfort and craftsmanship, beauty and utility, form and function, should not only go hand in hand, but should be one and the same.

And he believed, as we do now, that nothing is as important as quality of life, and the comfort and joy we find in inhabiting a space of our own.

flw_bravinEverything Wright designed was created with both nature and humanity in mind. While his architecture strove to have a minimal impact on its environment, and to fit seamlessly into that environment, the interiors were created to suit the scale and needs, both physical and psychological, of the individuals who would inhabit them.

They provide both shelter and spaciousness, intimacy and expansiveness. They comfort us, energize us, and inspire us. We become part of the building as it becomes part of the natural world around it.

It is a unity in the best sense of the physical world and the human psyche.

Perhaps most importantly, Wright believed that such a unity, such a spiritual uplifting, was the right of every human being.

He believed that both the public spaces that surround us and the personal spaces into which we fit ourselves should provide emotional nourishment to each individual while binding us all into the kinship of community.

He believed that the art and architecture with which we are surrounded both defines us as who we are, and forms us into who we will become.

There are those who remark that it is a pity that Wright's vision of what the future could become has not come to pass.

There are those who mourn that his influence has not overcome the monotony and sterility of the environments in which we find ourselves today.

They are wrong.

When you leave here, with your eyes full of his vision, look around you at the spaces you inhabit. Look at the lines, the details, the way pieces fit together, the way we fit into the picture.

Wright's influence is there, as subtle and pervasive as the fragrance of roses drifting from a hidden rooftop garden. And his influence is here, in the community we have built to honor him.

May it inspire each of us not only to appreciate the beauty and harmony we experience in small doses every day, but to actively work toward bringing his vision of unity and community to fruition in everyone's lives.

Creating a project such as this is not possible to do alone, and there are so many people that I need to thank. None of this would have been possible without the support of the following people:

Aurelia Ashdene, Sage Carrasco, Dakota Dreamscape, Ethos Erlanger, Polaris Genesis, Curt Kongo, Jeande Laville, Rosalie Oldrich, Granite Outlander, Miltone Marquette, Sensuous Maximus, Supremius Maximus, Gregor Qinan, Waya Snowpaw, Jasmyn Sugarplum, Terra Tepper, Joy Tremor, Troy Vogel, Ethan Westland, Leslie Weston, and last but far from least, Debe Wise; the inspiration for this Museum. Thank you for coming today.”


********************************
Following Mr. Bravin’s Grand Opening speech the festivities continued. Included in the day’s events were self-guided tours with volunteers available to answer questions.  A spectacular fireworks display by Jeande Laville also took place.  The evening was topped off by a Black Tie Gala held at Club Breeze with live music provided by CelticMaiden Warrior Lancaster.
On Sunday, July 26, the Museum opened at 1:00 p.m. with volunteers available to help visitors that chose to take self-guided tours.

A two-day silent auction was also held during the Grand Opening events.  Pictures of the offerings were on display behind Club Breeze and bidding ended at 5:00 p.m. SLT on Sunday.  All items were donated with all sales to be used in the museum operating fund.

A Roundtable discussion was held from 1:00 to 2:00 p.m. SLT.  The theme of the discussion was Building in SL in the Wright Style; learning about Wright’s design concepts and how they can be realized in Second Life. Also discussed was “the beginnings of the museum and their connections with it, as well as some fascinating details about the unique elements of building in SL and particularly in Wright’s style.  The event was coordinated and moderated by Leslie Weston, very knowledgeable and skilled in asking the right questions for us all” (Frey Bravin).

The roundtable participants were:
Frey Bravin, Museum Director
Ethos Erlanger
Miltone Marquette
Sensuous Maximus
Supremius Maximus
Debe Wise
Ethan Westland
Troy Vogel


A transcript and/or recording is available. Please contact Curator Rosalie Oldrich for a free copy.


The panel of participants carried on a lively discussion with excellent opinions and recommendations.  I was very impressed with the discussion and learned more about Mr. Wright’s architecture by being a part of the audience at this roundtable discussion.

After the discussion I spoke with two of the builders that have are responsible for the creation of some of the structure at the FLW museum: Mr. Troy Vogel and Mr. Miltone Marquette.
Mr. Vogel owns the Mission Home Store in Second Life and carries Mission style furniture and prefabs that he designs and builds.  He has been told that “most of his builds have FLW sensibilities.” I asked him about the possibility of buying a replica of one of Mr. Wright’s home on Second Life. He advised me of the copyright issues involved when you sell a replica of Mr. Wright’s work.  Vogel stated that “real life copyright does apply here, so you will have a hard time finding anyone that sells a true to life replica as it is a violation.”


Mr. Marquette built the Robie and the two Jacobs houses that are on the FLW sim.  I personally toured the Robie before the grand opening and was very impressed with the accuracy of the build.  I told Marquette how much I enjoyed the FLW Museum and the grand opening events.  He mentioned that Wright “had a very unique eye for combining materials and designing to suit the land and the client. Everything had a purpose in his designs; he didn't like big bulky furnishings so he built-in furniture, shelves, cabinets etc for display of artifacts.”
Here is a description which is supplied on a notecard at the FLW Museum:

Celebrating the work of Frank Lloyd Wright, the most famous architect in America, the museum contains several galleries which tell Wright's life story, show photos of many examples of his work, and show some of his plans.  On the museum roof there will be a display of photographs of Wright buildings in chronological order.  On the grounds behind the museum replicas of four Wright buildings are on display:  The Robie House, Jacobs House I, Jacobs House II, and Fallingwater.  There is also a museum store where many Wright items can be purchased.
The FLW Museum displays are dynamic and I urge you to take a few hours and tour the Museum.  This article cannot do justice to the legacy of this great architect.


slurl_iconFrank Lloyd Wright Museum

Note: I would like to thank Verde Otaared  for attending the opening ceremonies on Saturday, supplying me with chat details and photographing the events.



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Dresden Museums - Real Museums in a Virtual World PDF Print E-mail

By BUNNY BURNSTEIN

Photos by Verde Otaared


dresden1_350On an island known as the Dresden Gallery resides the virtual version of the fascinating Staatliche Kunstsammlungen Dresden in Germany, which just happens to be one of the world's most famous museums. Powered by Second Interest AG, this island is a masterpiece unto itself. Browse over 750 works of European art, including those by such artists as Raphael, Titian, and Rembrandt. While the school of German painting is given much attention in the museum, there are rather large sections devoted to the French and the Dutch. Amazingly enough, the virtual museum is true to scale, an unusual feat in Second Life. In fact, it is the first museum of its kind to do so.

The actual Staatliche Kunstsammlungen Dresden (or Dresden State Art Collections) is a series of eleven museum institutions, including the Art Library. The SKD has been an important part of history and art, and it continues that tradition with Second Life. SKD actually already had an online gallery, sharing the amazing masterpieces with anyone with an internet connection. Unfortunately, those pages are limited and only offer text in German. In Second Life, the SKD makes vast improvements.

In Second Life, the art becomes more realistic, as if you are really in the museums. The information is also in English, allowing English-speakers with no knowledge of German to enjoy the information offered with each piece presented. The nature of the museums in Second Life is very different from the nature of the web gallery on the SKD web site.

The island in Second Life is not merely a passive monument to beautiful art. It also serves as a host for art education events; in fact, discussion of the art amongst visitors is encouraged. The museum was designed specifically for visitors to meet each other and share their thoughts on the art. This, unfortunately, is not possible with a simple web site.

Even users who are not familiar with art history can enjoy the exhibits. Information about each piece of art can be found with the simple click of the mouse. Users who wish to become virtual collectors can even purchase pieces, all virtually of course. For those interested in freebies, there are some free items in the shop.dresden2_350

This site offers a wonderful opportunity for any armchair traveler/art enthusiast. High traffic can create a bit of a lag on the island, but it is well worth the slight delay. For those interested in meeting other art lovers in this great big virtual world, this is a great spot for that, too. For more information about the pieces and the exhibits, visit the virtual museum's web site (www.dresdengallery.com) or drop by the island in Second Life. You won't be disappointed.

Dresden Museum



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Last Updated on Sunday, 01 February 2009 14:55
 
Giver of Light: Spiral Walcher PDF Print E-mail

From the formless void of Second Life, Spiral Walcher has called forth a world of neon majesty in his breathtaking immersive art installation, Tunnel of Light.

This unique visual experience begins in a peaceful forest setting near a pond on which floats a scripted paper boat. A right-click warps visitors down a psychedelic rabbit hole and into a teacup fantasy ride that will “glow your mind.”

Indeed, Tunnel of Light was designed to highlight the glow feature in Windlight, the 3-D graphics software that simulates the way that light is scattered under different conditions to make the virtual environment more realistic. Walcher has become a recognized master of glow in Second Life. While playing with prims, transparent effects, and the layering and stretching of repeated textures of a single white-dot, Walcher has created some stunning visual effects.

In Tunnel of Light, the avatar clicks for a tea cup carriage (scripted by Ordinal Malaprop, one of the best scripters in Second Life) which sets sail over a sizzling-blue stream to the first gallery filled with neon Lilly pads. By pausing your teacup, you are free to exit your ride and explore. Hidden surprises await. Back in the teacup, the stream flows into the next gallery - an electric forest where fractured golden beams dart like fireflies through the night sky.

 

While experimenting, Walcher discovered a shimmer effect for the trees, the result of multiple repeats on the single-dot texture that confuses the video card and monitor and complicates rendering to magnificent effect. Zoom in close and you’ll find the single-dot texture, the very foundation of life in this SIM. For the tree trunks, the little dot texture has been stretched to form one long line; each tree consists of only four prims.

 

Back on the ride, the stream transitions into a cosmic dust pathway into outer space. The ride revolves around an exploding sun by Jopsy Pendragon, a master Second Life particle artist. (For more of Pendragon’s work, see The Cloud Chateau, Hina, 28, 28, 742).

Beyond the galaxy, the tea cup slips through a black hole into a kaleidoscope of color that signals the end of the ride. This room, made from four textured, layered and hollowed megaprims of different colors, is animated to shift and rotate. This is the entrance to Club Haze, a Second Life hot spot for dancing and music, also created by Walcher.

Unassuming and disarmingly direct, Spiral Walcher asserts that he has no art background and cannot provide a statement to elucidate on his artworks. “I just build what is in my head. I started SL as a social thing. Eventually I started DJ’ing. About two months into SL, I wanted to see what this whole building thing was about. So I made a prim and went from there. I had never done anything like it before and it really interested me. I kept practicing and learning for months and months and became very dedicated to building. Once I learned all the basics, I moved on to advanced building and eventually got to a point where I could create anything I could think of.”

The only artistic influence Walcher notes is that of his good friend, fellow artist AM Radio. “I met AM Radio over two years ago in SL. I would be in awe as I would watch him create things. That was part of my inspiration to start building.” Radio once built a fantasy top hat that fueled Walcher with a sense of competition. “I remember when he made his first top hat. I was still pretty new at the time and hadn't started building yet. Once I got good enough with building tiny prims, I wanted to make a hat with more stuff on it than AM’s. So I went with a steam punk theme and made The Factory Top Hat. Since then, fantasy top hats built with over 600 prims on just a few attach points have become some of Walcher’s favorite creations. “I am proud of my hats because of the time and energy put into them.” But similarities to Radio’s work end there. “Our styles are on the complete opposite end of the spectrum.”

While Walcher’s creations in Second Life are currently limited to the Tunnel of Light and Club Haze, his CV lists other accomplishments. He was contracted to build a virtual movie set for a French production company that ended up being used in a machinima for La Banque Postale in France.

Like many 3D artists in Second Life, Walcher is limited by work space and funds. “Most everything I have done was at a sandbox. I don’t have my own land. I just want a place to build freely, with lots of spare prims.” When asked how he practices and exhibits his art using only Second Life’s open sandboxes, Walcher responds wryly, “Let's just say that I have a rather large inventory.”

“I do contract and commissioned work, artistic things. I build for friends, or I build things just for the sake of building. It can start with something very small and seemingly insignificant. I once created a small bridge with water going under it as a small part of a much larger installation. That turned into the Electric Forest, and eventually became the Tunnel of Light. I just kind of zone into building. It is my escape. Some people drink or use drugs. I create.”

Images:

 

Electric Forest: http://www.flickr.com/photos/spiral_walcher/2205249807/ OR http://www.flickr.com/photos/10442984@N07/2475212460/


Tunnel of Light: http://www.flickr.com/photos/spiral_walcher/2328622658/ OR http://www.flickr.com/photos/spiral_walcher/2328625786/in/set-72157607430009619/


Club Haze: http://www.flickr.com/photos/spiral_walcher/2452949825/ OR http://www.flickr.com/photos/spiral_walcher/2453773418/


Top Hats: http://www.flickr.com/photos/spiral_walcher/2122083115/ OR http://www.flickr.com/photos/spiral_walcher/2122074669/



Movie Set for Bank: http://www.flickr.com/photos/spiral_walcher/2037032789/in/set-72157607427408012/


Spiral Walcher: http://www.flickr.com/photos/spiral_walcher/2453855438/in/photostream/ OR http://www.flickr.com/photos/spiral_walcher/2328620354/ OR http://www.flickr.com/photos/spiral_walcher/2328620354/




Links for Article:

 

Tunnel of Light machinima – http://www.youtube.com/watch?v=sRoL23WmTJ0

(Don’t forget to give credit to machinima artist, Tayasha.)

 

Walcher’s Flickr photostream - http://www.flickr.com/photos/spiral_walcher/

 

 

 



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Last Updated on Sunday, 07 December 2008 11:24
 
Exhibit Review: Maskio - The Nature of Man PDF Print E-mail

by STELLA MERLIN

Anthropologist Duccio Canestrini has curated a provocative exhibition that places masculinity under the spotlight with Maskio – The Nature of Man, located at the University of Florence’s Museum of Natural History (Maskio 146, 132, 22 – Toscana Museums.)

Exhibition planners will not want to miss this show which offers creative solutions to exhibition design in virtual worlds. Text panels mounted on simple yet elegant fluted columns offer convenient one-click translations from Italian to English. The avatar’s point of view is considered at every turn; floor-mounted directional signage and text panels lend themselves nicely to walking in mouse-look.
 

Y Chromosome

Spinning Y chromosome in the center of the museum.

Photo by Clark Abismo.From the opening text panel, curator Canestrini sets masculine virility and dignity at a direct parallel as he explores the various “stylistic and cultural contaminations” that have hindered both in the post-feminist era.  The visitor is greeted by an enormous spinning Y, symbol for the male chromosome, which also functions as a teleporter to the entrance of the exhibit.

The curator states that “Being male (unlike being female) is not easy, nor predictable.” His presupposition that being female is both easy and predictable sets the tone for this exhibition, along with the direct question posited, “What happened to the stronger sex?” In response, the exhibition proceeds with a brief historical exploration of symbols of masculinity, including a massive image of male genitalia carved in marble. 

Rape of the Sabines

Peacock feathers and the Rape of the Sabines.

Photo by Clark Abismo.

In one room, sexual conquest, that age-old determinant of virility, is considered via masculine charm and seduction, and the more direct route – domination and rape. These concepts are creatively illustrated with floor-strewn peacock feathers juxtaposed by a wall-sized tapestry depicting the ancient Romans’ Rape of the Sabines.

Canestrini’s exhibit demonstrates that while the physiological status of masculinity is eternal, the concept of virility varies over time and regions. One example presented, is that of ancient Greek warriors who enjoyed homosexual relationships with young men without their virility being socially compromised. 

The curator presents the Mediterranean man as a sort of ideal: unemotional, led by reason alone, this man is secure in his position as the head of a household where he commands the respect and authority of a king by virtue of his status as the breadwinner. The floor image, though pixilated and blurry, is of a lion with a scepter, an ancient phallic symbol of power and authority.  

Canestrini graciously granted RezLibris an interview in which he was asked, “In your opinion, must a man be misogynistic to be powerful?” Canestrini responded, “When a man has achieved that which we call ‘power’ I think he can do whatever he wishes, even associate with powerful women, women that seem like women but reason and act like men (the worst kind of men, I mean, for example Condoleeza Rice or Sarah Palin.) Along their journey towards achieving ‘power,’ women are obligated to adjust to masculine logic.”
 

No Women

Revolving image of female symbol.

Photo by Clark Abismo.

Deeper into the exhibit, a concept emerges: The male has lost his place in this world. One room is dominated by a massive, revolving icon of a woman (the same as seen on public bathroom doors) with a red slash through it. The message is clear: No women.   The curator shares his impression that “Confrontation with women (and their logic) is complicated, increasingly demanding, and more involved than expected” leading men to prefer the company of other men. After listing some exclusively male institutions throughout history, Canestrini reflects on the modern age where “men find it very hard to find a territory, even in public life, where women are not allowed.” 

Struggling to re-assert their masculine status, the curator states outright that unlike men, women are not obligated to prove that they are worthy of being women. (When interviewed, he dismisses the obvious societal expectations with which women have traditionally been saddled as proof of their femininity, such as marriage, home-making, and childbearing, as aspects that pertain only to the historical and social sphere, and not necessary to prove a woman’s feminine status.)  

Penis Stamps

Marble phallus and penis stamps.

Photo by Clark Abismo
 

Today’s “Male for Sale” surrounds the avatar-viewer who moves through a gallery space littered with magazines bearing representative images, the “masks” that man is required to wear: the metrosexual, the athlete, the politician, etc. 

Like the Greek hero Hercules (who killed his wife and children), the curator feels that men must atone for some unknown sin and demonstrate, using (in)human efforts, that they are not little boys, not women, and not homosexual. Perhaps this has lead to a modern-day “phallomania” where advertisements for penis enlargement are commonplace. An entire gallery is devoted to a giant marble phallic sculpture as the avatar-viewer walks over images of Warholesque erect penis postage stamps.
 
Canestrini presents contemporary masculinity as all but destroyed. “By carrying out a real male shooting, feminism (both in its early and late stages) has almost completely dismantled virility, and has thrown the man out with the bathwater.” He cites key social events which triggered this male crisis: the entry of women into the corporate work force (leading to competition) and “sexist” laws such as employment quotas and lowering pension ages.
 
When asked whether society would be healthier if women returned to a traditional lifestyle, as housewives, leaving the world of work (outside of the home) to the men, Canestrini responded, “Today, in order to work as cashiers at supermarkets, young mothers allow their children to be raised by inexperienced babysitters… Certainly this is not emancipation; even they would be happy to stay at home with their children.”
 

Male for Sale

Celophane wrapped men for sale.

Photo by Clark Abismo.

Yet it is undeniable that the feminist movement has indeed changed the workplace as well as the world. Canestrini feels that due to the feminist movement which “almost completely dismantled virility,” men are burdened with a sense of guilt and consequent self-flagellation with no means of escape due to a lack of viable alternative models. Today’s man is “weak, angry (and) confused.” Suffering an identity crises, he is “is in a corner and often confused.” Two large panel images of Elemire Zolla’s book "The Androgyne: Reconciliation of Male and Female" punctuate this room and lead the viewer to the next gallery strewn with the results of this desecration. “Languid, fashionable men with neat nails. Men on show, erotic jewels: here is the latest provocation. Men as subjects, wrapped in cellophane, sold in supermarkets.”  An accompanying image shows two women giddily shopping for cellophane-wrapped men.

Canestrini ends his exhibition with a plea. “Accepting one’s own fragility is fine with us, but please don’t ask us not to be male. Men are dusting themselves off – getting rid of the attacks, troubles, words. Men now want their nature back.”
 
Duccio Canestrini is an author, a member of the Italian Association for the Ethno-Anthropological Sciences (Associazione Italiana per le Scienze Etno-Antropologiche), instructor of anthropology at the Trentino School of Management, and a professor of Cinema and Photography at Lucca University. For ten years he was editor and reporter for the ethnology section of the Italian monthly magazine Airone.   

This exhibition lacks citations for information sources and accompanying art images. Given the provocative and controversial nature of the content and concepts displayed, the exhibition might generate feedback and interactivity with a “viewer response” bulletin board.


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