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Giver of Light: Spiral Walcher PDF Print E-mail
Written by Stella Merlin   

From the formless void of Second Life, Spiral Walcher has called forth a world of neon majesty in his breathtaking immersive art installation, Tunnel of Light.

This unique visual experience begins in a peaceful forest setting near a pond on which floats a scripted paper boat. A right-click warps visitors down a psychedelic rabbit hole and into a teacup fantasy ride that will “glow your mind.”

Indeed, Tunnel of Light was designed to highlight the glow feature in Windlight, the 3-D graphics software that simulates the way that light is scattered under different conditions to make the virtual environment more realistic. Walcher has become a recognized master of glow in Second Life. While playing with prims, transparent effects, and the layering and stretching of repeated textures of a single white-dot, Walcher has created some stunning visual effects.

In Tunnel of Light, the avatar clicks for a tea cup carriage (scripted by Ordinal Malaprop, one of the best scripters in Second Life) which sets sail over a sizzling-blue stream to the first gallery filled with neon Lilly pads. By pausing your teacup, you are free to exit your ride and explore. Hidden surprises await. Back in the teacup, the stream flows into the next gallery - an electric forest where fractured golden beams dart like fireflies through the night sky.

 

While experimenting, Walcher discovered a shimmer effect for the trees, the result of multiple repeats on the single-dot texture that confuses the video card and monitor and complicates rendering to magnificent effect. Zoom in close and you’ll find the single-dot texture, the very foundation of life in this SIM. For the tree trunks, the little dot texture has been stretched to form one long line; each tree consists of only four prims.

 

Back on the ride, the stream transitions into a cosmic dust pathway into outer space. The ride revolves around an exploding sun by Jopsy Pendragon, a master Second Life particle artist. (For more of Pendragon’s work, see The Cloud Chateau, Hina, 28, 28, 742).

Beyond the galaxy, the tea cup slips through a black hole into a kaleidoscope of color that signals the end of the ride. This room, made from four textured, layered and hollowed megaprims of different colors, is animated to shift and rotate. This is the entrance to Club Haze, a Second Life hot spot for dancing and music, also created by Walcher.

Unassuming and disarmingly direct, Spiral Walcher asserts that he has no art background and cannot provide a statement to elucidate on his artworks. “I just build what is in my head. I started SL as a social thing. Eventually I started DJ’ing. About two months into SL, I wanted to see what this whole building thing was about. So I made a prim and went from there. I had never done anything like it before and it really interested me. I kept practicing and learning for months and months and became very dedicated to building. Once I learned all the basics, I moved on to advanced building and eventually got to a point where I could create anything I could think of.”

The only artistic influence Walcher notes is that of his good friend, fellow artist AM Radio. “I met AM Radio over two years ago in SL. I would be in awe as I would watch him create things. That was part of my inspiration to start building.” Radio once built a fantasy top hat that fueled Walcher with a sense of competition. “I remember when he made his first top hat. I was still pretty new at the time and hadn't started building yet. Once I got good enough with building tiny prims, I wanted to make a hat with more stuff on it than AM’s. So I went with a steam punk theme and made The Factory Top Hat. Since then, fantasy top hats built with over 600 prims on just a few attach points have become some of Walcher’s favorite creations. “I am proud of my hats because of the time and energy put into them.” But similarities to Radio’s work end there. “Our styles are on the complete opposite end of the spectrum.”

While Walcher’s creations in Second Life are currently limited to the Tunnel of Light and Club Haze, his CV lists other accomplishments. He was contracted to build a virtual movie set for a French production company that ended up being used in a machinima for La Banque Postale in France.

Like many 3D artists in Second Life, Walcher is limited by work space and funds. “Most everything I have done was at a sandbox. I don’t have my own land. I just want a place to build freely, with lots of spare prims.” When asked how he practices and exhibits his art using only Second Life’s open sandboxes, Walcher responds wryly, “Let's just say that I have a rather large inventory.”

“I do contract and commissioned work, artistic things. I build for friends, or I build things just for the sake of building. It can start with something very small and seemingly insignificant. I once created a small bridge with water going under it as a small part of a much larger installation. That turned into the Electric Forest, and eventually became the Tunnel of Light. I just kind of zone into building. It is my escape. Some people drink or use drugs. I create.”

Images:

 

Electric Forest: http://www.flickr.com/photos/spiral_walcher/2205249807/ OR http://www.flickr.com/photos/10442984@N07/2475212460/


Tunnel of Light: http://www.flickr.com/photos/spiral_walcher/2328622658/ OR http://www.flickr.com/photos/spiral_walcher/2328625786/in/set-72157607430009619/


Club Haze: http://www.flickr.com/photos/spiral_walcher/2452949825/ OR http://www.flickr.com/photos/spiral_walcher/2453773418/


Top Hats: http://www.flickr.com/photos/spiral_walcher/2122083115/ OR http://www.flickr.com/photos/spiral_walcher/2122074669/



Movie Set for Bank: http://www.flickr.com/photos/spiral_walcher/2037032789/in/set-72157607427408012/


Spiral Walcher: http://www.flickr.com/photos/spiral_walcher/2453855438/in/photostream/ OR http://www.flickr.com/photos/spiral_walcher/2328620354/ OR http://www.flickr.com/photos/spiral_walcher/2328620354/




Links for Article:

 

Tunnel of Light machinima – http://www.youtube.com/watch?v=sRoL23WmTJ0

(Don’t forget to give credit to machinima artist, Tayasha.)

 

Walcher’s Flickr photostream - http://www.flickr.com/photos/spiral_walcher/

 

 

 

Last Updated on Sunday, 07 December 2008 11:24
 
Exhibit Review: Maskio - The Nature of Man PDF Print E-mail

by STELLA MERLIN

Anthropologist Duccio Canestrini has curated a provocative exhibition that places masculinity under the spotlight with Maskio – The Nature of Man, located at the University of Florence’s Museum of Natural History (Maskio 146, 132, 22 – Toscana Museums.)

Exhibition planners will not want to miss this show which offers creative solutions to exhibition design in virtual worlds. Text panels mounted on simple yet elegant fluted columns offer convenient one-click translations from Italian to English. The avatar’s point of view is considered at every turn; floor-mounted directional signage and text panels lend themselves nicely to walking in mouse-look.
 

Y Chromosome

Spinning Y chromosome in the center of the museum.

Photo by Clark Abismo.From the opening text panel, curator Canestrini sets masculine virility and dignity at a direct parallel as he explores the various “stylistic and cultural contaminations” that have hindered both in the post-feminist era.  The visitor is greeted by an enormous spinning Y, symbol for the male chromosome, which also functions as a teleporter to the entrance of the exhibit.

The curator states that “Being male (unlike being female) is not easy, nor predictable.” His presupposition that being female is both easy and predictable sets the tone for this exhibition, along with the direct question posited, “What happened to the stronger sex?” In response, the exhibition proceeds with a brief historical exploration of symbols of masculinity, including a massive image of male genitalia carved in marble. 

Rape of the Sabines

Peacock feathers and the Rape of the Sabines.

Photo by Clark Abismo.

In one room, sexual conquest, that age-old determinant of virility, is considered via masculine charm and seduction, and the more direct route – domination and rape. These concepts are creatively illustrated with floor-strewn peacock feathers juxtaposed by a wall-sized tapestry depicting the ancient Romans’ Rape of the Sabines.

Canestrini’s exhibit demonstrates that while the physiological status of masculinity is eternal, the concept of virility varies over time and regions. One example presented, is that of ancient Greek warriors who enjoyed homosexual relationships with young men without their virility being socially compromised. 

The curator presents the Mediterranean man as a sort of ideal: unemotional, led by reason alone, this man is secure in his position as the head of a household where he commands the respect and authority of a king by virtue of his status as the breadwinner. The floor image, though pixilated and blurry, is of a lion with a scepter, an ancient phallic symbol of power and authority.  

Canestrini graciously granted RezLibris an interview in which he was asked, “In your opinion, must a man be misogynistic to be powerful?” Canestrini responded, “When a man has achieved that which we call ‘power’ I think he can do whatever he wishes, even associate with powerful women, women that seem like women but reason and act like men (the worst kind of men, I mean, for example Condoleeza Rice or Sarah Palin.) Along their journey towards achieving ‘power,’ women are obligated to adjust to masculine logic.”
 

No Women

Revolving image of female symbol.

Photo by Clark Abismo.

Deeper into the exhibit, a concept emerges: The male has lost his place in this world. One room is dominated by a massive, revolving icon of a woman (the same as seen on public bathroom doors) with a red slash through it. The message is clear: No women.   The curator shares his impression that “Confrontation with women (and their logic) is complicated, increasingly demanding, and more involved than expected” leading men to prefer the company of other men. After listing some exclusively male institutions throughout history, Canestrini reflects on the modern age where “men find it very hard to find a territory, even in public life, where women are not allowed.” 

Struggling to re-assert their masculine status, the curator states outright that unlike men, women are not obligated to prove that they are worthy of being women. (When interviewed, he dismisses the obvious societal expectations with which women have traditionally been saddled as proof of their femininity, such as marriage, home-making, and childbearing, as aspects that pertain only to the historical and social sphere, and not necessary to prove a woman’s feminine status.)  

Penis Stamps

Marble phallus and penis stamps.

Photo by Clark Abismo
 

Today’s “Male for Sale” surrounds the avatar-viewer who moves through a gallery space littered with magazines bearing representative images, the “masks” that man is required to wear: the metrosexual, the athlete, the politician, etc. 

Like the Greek hero Hercules (who killed his wife and children), the curator feels that men must atone for some unknown sin and demonstrate, using (in)human efforts, that they are not little boys, not women, and not homosexual. Perhaps this has lead to a modern-day “phallomania” where advertisements for penis enlargement are commonplace. An entire gallery is devoted to a giant marble phallic sculpture as the avatar-viewer walks over images of Warholesque erect penis postage stamps.
 
Canestrini presents contemporary masculinity as all but destroyed. “By carrying out a real male shooting, feminism (both in its early and late stages) has almost completely dismantled virility, and has thrown the man out with the bathwater.” He cites key social events which triggered this male crisis: the entry of women into the corporate work force (leading to competition) and “sexist” laws such as employment quotas and lowering pension ages.
 
When asked whether society would be healthier if women returned to a traditional lifestyle, as housewives, leaving the world of work (outside of the home) to the men, Canestrini responded, “Today, in order to work as cashiers at supermarkets, young mothers allow their children to be raised by inexperienced babysitters… Certainly this is not emancipation; even they would be happy to stay at home with their children.”
 

Male for Sale

Celophane wrapped men for sale.

Photo by Clark Abismo.

Yet it is undeniable that the feminist movement has indeed changed the workplace as well as the world. Canestrini feels that due to the feminist movement which “almost completely dismantled virility,” men are burdened with a sense of guilt and consequent self-flagellation with no means of escape due to a lack of viable alternative models. Today’s man is “weak, angry (and) confused.” Suffering an identity crises, he is “is in a corner and often confused.” Two large panel images of Elemire Zolla’s book "The Androgyne: Reconciliation of Male and Female" punctuate this room and lead the viewer to the next gallery strewn with the results of this desecration. “Languid, fashionable men with neat nails. Men on show, erotic jewels: here is the latest provocation. Men as subjects, wrapped in cellophane, sold in supermarkets.”  An accompanying image shows two women giddily shopping for cellophane-wrapped men.

Canestrini ends his exhibition with a plea. “Accepting one’s own fragility is fine with us, but please don’t ask us not to be male. Men are dusting themselves off – getting rid of the attacks, troubles, words. Men now want their nature back.”
 
Duccio Canestrini is an author, a member of the Italian Association for the Ethno-Anthropological Sciences (Associazione Italiana per le Scienze Etno-Antropologiche), instructor of anthropology at the Trentino School of Management, and a professor of Cinema and Photography at Lucca University. For ten years he was editor and reporter for the ethnology section of the Italian monthly magazine Airone.   

This exhibition lacks citations for information sources and accompanying art images. Given the provocative and controversial nature of the content and concepts displayed, the exhibition might generate feedback and interactivity with a “viewer response” bulletin board.