Around Second Life-Winter 2011
Ivory Tower of Primitives On-line PDF Print E-mail
Written by Snow Scarmon   

 

Welcome to the Ivory Tower Library of Primitives (ITLP)!

 

Ask anyone in SL where to get help with building techniques and tips, and the majority will recommend the Ivory Tower Library of Primitives. It does not matter if you are an experienced builder working on a complex project or a newbie rezzing your first prim - ITLP will have the information to help.

 

ivory tower 1Created by Lumiere Noire, ITLP has an extensive library of well-illustrated tutorials to how to construct nearly anything you might want to build in Second Life. Lumiere’s on-going research is supported by Linden Lab, both by LL engineers and by LL management which now sponsors the cost of maintaining the ITLP sim. As Lumiere says, this generous support is good for the Lindens too because they have ensured the survival of this project, a project that is here to serve you, a resident of Second Life.

 

When you teleport in, the main entrance is straight in front of you. As you enter the building you are offered the first Notecard.

 

What the tutorials are: The tutorials are a thorough grounding in the properties of the different primitive (prim) types or building blocks, and the editing tools that are used on those primitives

 

What the tutorials are not: The tutorials do not demonstrate how to make specific things; rather, the examples are used to show how building principles in general. This project is intended teach the ‘ins & outs’ of building tools rather than object design.ivory tower 2

Assuming no prior experience, Lumiere has made the cards and instructions as clear and detailed as possible while still rich enough that experienced Second Life designers can learn things that they didn't know.

 

All lessons are arranged in stations that cover specific categories of information. The beginning of it all is Module 1, Station 1: Primitive Creation and Primitive Families, which is to your left and covers the basics of prims and building.


Here is a brief example how the lessons are structured.

 

MODULE 1, STATION 1; PRIM CREATION & FAMILIES....And basic camera use while building.

MODULE INTRODUCTION:

The first module of the Ivory Tower Library of Primitives (ITLP) gives you a general knowledge of primitives (prims); their creation, positioning, resizing, parameters and so on - actions and operations that apply to all prims no matter much they have been manipulated.

 

The first station introduces the color-coded prims that represent the seven basic primitive types that can currently be generated in Second Life.

 

This lesson covers creating objects, editing tools, linking and unlinking, and understanding what a root prim is. This module also includes what some would call the most import lesson of all, how to delete objects to clean up your work before moving on to the next step.

 

invery tower 3Learning how to manipulate prims is complicated enough; ITLP does not try to teach such things as scripting, particles, and advanced texturing. Although these topics are not covered by ITLP, Lumiere does provide a list places you can turn to for help.

 

All this is information you probably know but there are a few changes you might have missed. Now that the financial burden of the sim has been lifted while still under her control, Lumiere is able to continue to do research, update the tutorials and expand on how they are presented. One significant step is that now ITLP tutorials are available on the web. The advantage to this is that a new builder can have a tutorial open in his or her browser, be in a sandbox, and work through each lesson at the same time. The more experienced builder already familiar with building vocabulary can read the lessons on-line and skip the in-world trip to ITLP.

 

Ivory Tower of Primitives in SL

SLURL:    http://slurl.com/secondlife/natoma/210/164/27/ 

 

Ivory Tower of Primitives

website:   http://ivorytowerlibrary.com/primwiki

 

Ivory Tower of Primitives YouTube tutorials from Torley

http://www.youtube.com/watch?v=jcdtU485BqQ

 

 

 
Second Life User’s Predictions For 2012 PDF Print E-mail
Written by Snow Scarmon   

Here is a partial list of the many predictions being offered for the year of 2012 in Second Life. Some are serious and well thought-out; others not so much but all are interesting and worth a look.


 

*7 Important Second Life Predictions For 2012 - Eddi Haskell 

Prediction 1:   Linden Lab will not be sold or acquired by another company, will not go public, and will remain closely held through 2012.  Linden Lab will continue to own and operate Second Life.2012_predictions

 

Prediction 2:   An upstart virtual world, funded or acquired either by a major web player (such as Google, Microsoft, Facebook, or Sony) - or other investors -- will not be started in 2012.

 

Prediction 3:  The price of owning and acquiring land will decline by at least  25%. Linden Lab will implement some sort of "transaction tax" to make up for the immediate revenue shortfall.

Prediction 4:   Although Second Life will see an increase in usership, concurrency, or number of  users online at once, it will not exceed 100,000 users at any time in 2012. 

Prediction 5:   Second Life's future growth and success will be seen as being tied to two key developments -- first, the development of Second Life as a gaming platform, and second, the introduction of a thin client version of Second Life that can be played on pad-like devices with simpler, touch mechanisms.


Prediction 6:  Second Life viewers will continue to challenge novice and less technically-savvy users due to their complexity and non-intuitive interfaces.   In addition, lag and performance issues will continue to vex the user base.  User growth will continue to be restricted due to the lack of user-friendliness as an operating Linden lab strategy.


Prediction 7:  Despite complexity and pricing challenges, Linden Lab and Second Life will leave 2012 in a better position than 2011 in terms of outlook for future user growth, business expansion, and category viability.

 

*My Predictions for 2012 - Second Thoughts

1. Second Life as we know it will end.

2. Linden Lab will buy out Open Sim or some open sims or hypergrid

3. Linden Lab will make a new product involving a Facebook game with digital content you pay for, or a new system like the LindEx to be used for paying for digital content online

4. SHamlet ne Linden will retire.

5. The Mainland will be closed

6. Crap Mariner will deny that it is happening

7. Prokofy Neva will acknowledge its happening, but keep hoping the deadline will be extended, and work diligently in that Our World, Our Shared Vision caucus well past the sell-by date...

8. Various large sim holders will dump and stampede.

9. Lots of nice girls will keep their sims to the bitter end, but not have the money or the ability to make the transfer.

10. Way, way more people than you think will rush to the Facebook game

11. Way more devs that you think

12. Rod Humble will remain as CEO and Will Wright will remain on the board.

 

* “2012 Will Be Wonderful.” - Bock McMillan 

  1. SecondLife will still be here, things will improve inworld when Viewer 1 has been dropped
  2. Linden Lab will remain as owners of SecondLife and their financial situation will slowly improve
  3. Mesh will...  ugh lets wait and see, my answer on this one is 42.

*Loki’s Predictions for #SL 2012 - Loki Eliot

1. Content creators will create the biggest and strongest change.

Is it me or are people forgetting that SL is made by US!. When Rodvik first arrived he expressed that Second Life is OUR world and the most interesting part of it is OUR creative energy. If SL is going to grow it'll be in some way down to us creators and what we build. It's up to us to embrace the tools LL have been working on through 2011 and to use them as best we can to create fantastic places, games, experiences, role-play havens or social environments.

 

2. Market place will become even easier and more efficient.

The new magic-boxless Marketplace is almost here, allowing anyone to sell their creations on marketplace directly from their inventory. This will hopefully remove dramas such as crashing before deliveries, etc. In-world stores will find it difficult, and I saw some very old stores pack it in this year. It's a changing world, the game is changing just like in the real world.

 

3. More land will be used to host games and experiences to subsidise tier costs.

It was easy to rent out land for people to set up shops. It's not quite that easy to rent out land to set up micro-payment games and experiences. I still do not know exactly how the new gaming tools will be implemented. Will they be new scripting rules, or will they be options available in build edit or land tools? In any case, from what Rodvik has blogged, the Lab seem to be working on making it easier for you and I to create interactivity in what we make. I

4. SL feed integrated into other SL features.

Currently you can follow people, tag your current location and upload snapshots. It would seem silly to have the SLfeed and not have it tied into the destination guide, or on marketplace. I assumed that LL would simply ad a 'love button' by now. It would also be nice to have a simpler way to 'LOVE' your current location with one click.

 

5. LL will create a mobile project that allows us to share creative aspects with the mobile world.

Can't really predict what this will be. It's interesting, whatever it is. The last new product from the Lab was a gated business-oriented conference flop and did not involve the current SL user base. What I hope is that what ever Rodvik and his team unveil in 2012, it will thrive on the freedom of creativity the current SL users spill out.

 

6. Linden lab will fix notifications.

Ok, so this is a HOPE more than a prediction. I hate the viewers' notification system; I think it's dreadful and has been for the past two years. I basically use my email client to store and organise offline notifications because SL Viewer lumps it all together in a tiny corner box and sometimes not at all. It just feels like a broken mess, so I'm hoping LL are working on new ways to present, store and organise notifications from groups, receiving items, offline messages, SLfeeds, etc.

 

7. Destination guide will have to evolve into something more universal and dynamic.

Currently Linden Lab sees the destination guide as a way to present places of interest to new users. But anyone can see that it is one of the best ways to find a place to visit no matter how many years you have been in SL.

 

If Linden Lab want people to build and submit more games and experiences, then they will need to create ways to better manage visitors. I can't have over 2000 people arriving at my private region without it causing major lag and a terrible experience. The destination guide will have to change somehow or new users from the login screen will be continuously forwarded to places so full of people they will have the worst first experience.

 

8. Old users will lose out to those who take hold of new features and brave the lag of progress.

 

* 11 Predictions for 2012 for MMOs, Virtual Worlds, Social Media - Second Tense

1. Second Life keeps going, marketing as a game. Not much change.

2. OpenSim gets a couple of middleware players coming into the market with a great business offerings and adoptions of OpenSim by business and universities continue to bloom.

3. Star Wars: The Old Republic is a smash hit.

4. World of Warcraft slowly wanes, losing another 2 - 3 million customers. That said, even at 7 million customers, Blizzard's done a fine job of retaining paying subscribers.

5. Diaspora gets bought or majorly funded.

6. Google+ fades away in Google's streak of closing down interesting projects and trying to make everything ad-driven rather than seek additional revenue models for different products.

7. Multi-player augmented reality games catch on, a little. A movie will come out and use one of them for a cool, but under-noticed and under-appreciated ad campaign.

8. Apple continues to lose market share to competitors in mobile and tablet markets, because as easy as it is to point at old Star Trek episodes and say, "Oooh, we should make THAT device!," apparently Steve Jobs was the only one at Apple who forced it to happen.

9. Politicians get hands on with social media for their political campaigns. Building on what exists, politicians will go more and more direct with constituents.

10. The RIAA / MPAA will lose a landmark copyright case, as they've pushed free speech issues too far.

11. Net Neutrality regulations put forward by the FCC continue to be upheld by the courts.

Bonus: The world doesn't end because of the Mayan calendar. It's a frigging round wheel calendar; it's mean to repeat, stupid. :)

 
Feed a Smile PDF Print E-mail
Written by Dawn Greymyst   
feed a smile 01

The Lavender Field

 

Live and Learn in Kenya International (LLK) is a real world registered, non-profit charity organization that finds sponsors to educate children in Kenya, financing their needs for school. 100% of donations go directly to meet the children's needs, providing education, medicine, food, shelter and foster care. LLK's sponsorship program includes 450 participants, the first of whom will begin university in early 2012. It is a milestone of which the CEO and founder, Brique Zeiner (Brique Topaz in SL), is justifiably proud.


 

The program was founded ten years ago, with its beginnings in Brique's RL class project, where a stuffed animal was sent to teachers around the world whose classes participated in exchanging post cards. One stop was in Kenya, where Brique received pictures of children who needed assistance to attend school. There were several major obstacles along the way but Brique realized she had found her passion then, even though the stuffed animal never did return home from its world tour.

 

Since January of 2010, LLK has also been inworld at the Lavender Field, a charity venue in Second Life which features live benefit feed a smile 02concerts and exhibitions. When Brique discovered SL, she became involved with the Nonprofit Commons, a virtual charity whose managers are very careful about the organizations that they admit. According to Brique, members are not anonymous; they must show proof of their authenticity with documentation that the managers carefully scrutinize so that they know the organization is not a scam. Benefits are held at the Lavender Field for the Feed a Smile program where, in Linden currency, L$100 (about $0.41 USD) pays for a child's meal in Kenya. L$250 per day (about $1.00 USD) pays for everything the child needs for school and a warm meal.

 

I attended the Feed a Smile benefit concert featuring Russell Eponym, a wonderfully talented folk singer, who streams his music live into SL from Wales. The two met when Brique attended one of his shows and made a request for her favorite song, Catch the Wind by Donovan, which Russell obligingly sang for her and her husband. Brique shared her passion for her work with the musician, who firmly believes it is everyone's responsibility to ensure that all people are fed, especially children who are too often the victims of greed and arrogance.

 

Russell, who was voted SL's 2011 Favorite Male Musician at the Avi Choice Awards in December, is happy to donate his time with other musicians and artists who volunteer at the Lavender Field, so that all of the donations go directly to Kenya. He thinks of it as a small contribution on his part, which garners huge results. By the end of the hour, donations from the audience had paid for 482 meals and Brique thought that the program could reach their 2011 goal of L$4 million by Christmas.

 

feed a smile 03Brique hopes that the SL venue might assist in their laudable goal of eventually building a school and other facilities for these children in RL. Russell observed that, not only does the program aim to inform people about the plight of others, it is also a marvelous use of a virtual environment. People gather together from all over the world in a joint effort to aid people by using a resource that really has no boundaries. The Feed a Smile program benefits from the use of a medium that is primarily used for entertainment, synthesized with live aid in a duality of purpose... a truly inspirational use of the SL milieu.

 

Live and Learn in Kenya NGO

http://www.llk-selb.de/

 
Star Trek Exhibit - Looking Back PDF Print E-mail
Written by Dawn Greymyst   

Dawn Greymyst: Computer, what is our location?

Ship's Computer: Current location is ElvenMyst Region

 

trekI was thus welcomed by the ship's computer (managed by builder Eren Padar) to the Bridge of the Elf Clan Star Trek Exhibit. Eren and our mutual friend, Koni Lanzius, teleported me to the Transporter Room and took me on a wondrous tour. Unfortunately, the starship and the entire Elf Clan group have transported themselves into Inworldz, where they now boast five times as many sims as they owned in SL. What a loss for SL since the starship is a remarkable build and is often used for role play. It houses an Astrometrics Lab, Bridge, Engineering, Holodeck, Shuttlebay, Sick Bay, Ten Forward Lounge and Transporter Room.

 

Eren demonstrated the beautifully designed computer panel simulations on the Bridge. But the quirky messages are not the ones people would remember from the show.


Panel: Please specify how you would like to proceed. Then kiss my shiny circuits and do it yourself.

Astro: Unknown vessel detected. Should we blast it, Captain?

Holographic Tricorder: Eeeyaahaaahaaahaaa... We're all gonna die!

Torpedo Panel: Firing torpedoes. I mean, they're aliens... who cares?

 

The holodeck was fabulous; there were dozens of selections of locations to explore and we visited the bridge of a Romulan starship and atrek2 multi-level Borg cube where Eren was reborn as a tiny Borg dragon, complete with red laser eye. He pointed out that just about anything could be added to the holodeck, within prim limit. All one had to do was build, script and add the finished piece to the holodeck library.

 

The three of us sat in Ten Forward for drinks afterwards and discussed the background of the starship build. Eren has been in SL sincetrek3 its beginnings and has a 97,000+ inventory to show for it. About four years ago, he and four others built the Star Trek exhibit as a labor of love, but also for the sheer fun of such a challenge. It took up an entire sim then but, due to escalating land prices, was reduced to about a quarter of its original size during its last days in SL. Eren worked on the Astrometrics Lab and the starship passages. The lab reproduces all of the planets on command and includes a panoramic photo section that displays three-dimensional surround photos from different locations on Earth.

 

The dedicated group wanted to build a realistic representation of Star Trek, with its historic significance. Eren observed that it was the most popular scifi show of all time and the second longest running one of that type. Many of the props of Star Trek are now reality, such as cell phones, video phones, tricorders, and sick bay medibeds. Koni added that Star Trek wove philosophy into every episode. There was a teaching basis for most of the story lines, like morality plays, with themes of good and evil. Using the Star Trek mythos, the show also grappled with many of the social issues of the day.

 

Eren and friends work hard on scripting interactivity into the exhibit, since he has been on ships that were just builds and castigates those as boring. Interactivity, according to Eren, is the key to virtual education. To create an educational build, he would decide on a goal, then design and code the system to achieve that goal. Koni added that the challenge of virtual education is to enhance the interactive experience and spark interest in a topic, such as astronomy, in a different and immersive way of learning.